Here's the link to our Facebook event: The Improv Lounge: October Season
I am the director and producer for Improv Lounge: October Season for the Wellington Improvisation Troupe (WIT). And I can't tell you how proud and excited I am. So far, producing has exercised both new and old skills. Personnel management is one, which I've had some experience with thanks to my previous job as Volunteer Coordinator for the Lawrence Humane Society, and in my experience with Stitch Tactics. Organization was another skill I needed to use, which I have admitted to employers is something I am working hard to improve. (And I am! I swear!) But basically, if you're a producer, here's some of what you do:
- Contacting and liaising with the venue re: availability, times, dates, stage configuration, lights, music, etc.
- Marketing
- Arranging staff/volunteers (e.g. lights person, front of house, musician, photographer)
- The budget (which I haven't done much with but am very interested in learning more about)
Yay improv! Courtesy of Ali Little (http://alittleart.net/) |
I led two workshops. The first was focused on learning games and the second worked on polishing those and working on some skills. My favorite exercise, which also seemed to be a hit among the players, I found on the forums from www.improvresourcecenter.com. The original poster said they learned it from Rob Corrdry, so that's sweet. It's quickly become a favorite of mine, too.
Corddry's Game
Player A: "I am _________ (who you are). I am _________ (what you're doing)."
Player B: "I am _________ (who you are). We are _________ (where you are)."
Player A: "I feel ________ (about person B)."
Player B: "I feel ________ (about person A)."
The intention is to create instant platform. Who are you, where are you, and what's your relationship? (Relationship = how you feel about one another). It was a great way to get the players to slow down a bit and have something to lean on. It took a lot of the frantic fear out of creating a new scene from scratch. Here are a few notes I had from playing this:
- Person B: be aware of what Person A has created. Think about what character will add to what's already there. Who else lives in Person A's universe? Like in the rest of improv, your offer should support others' offers. Conversely, other people should support your offers.
- That being said, if Person B offers something that doesn't obviously support what's been established, both players must justify the others' existence in their universe. Meet in the middle and support one another.
I still have two shows to go, but so far so good. And here's our event once more for good measure: The Improv Lounge: October Season
Stay inspired my friends,
Maggie
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